Player Rulebook
The player-facing rulebook for OG Dark RP.
Staff enforce the spirit of the rules, not loopholes.
Mechanics matter. If the game has a system for something, use that system.
Roleplay crime is allowed. Random chaos is not.
Losing an item, printer, car, hit, or robbery does not automatically mean someone broke rules.
If you find an exploit, report it privately. Do not teach the city how to explode itself.
How staff read the rules, handle reports, and protect the server's roleplay.
Basic conduct rules for harassment, hate speech, impersonation, malicious activity, and scams.
Rules for RP names, IC/OOC chat, adverts, radio, PMs, mayor broadcasts, and metagaming.
The core DarkRP rules for valid roleplay, random damage, New Life Rule, FailRP, job abuse, and LTARP.
Rules for weapons, explosives, tasers, cuffs, arrests, custody, weapon checks, and combat escalation.
Rules for raids, lockpicks, keypad crackers, pickpocketing, ATM hacking, bank robbery, stolen gold, and hitman contracts.
Rules for bases, doors, props, fading doors, keypads, signs, spawn blocking, and raid fairness.
Rules for law enforcement, wanted status, warrants, searches, arrests, licenses, city laws, taxes, lockdowns, lottery, and mayor authority.
Rules for jobs, job abuse, shop roles, production loops, self-supply, high-demand roles, and legal work.
Rules for wallet risk, banks, printers, miners, pocket items, shipments, radiants, property theft, scams, and trades.
Rules for vehicle ownership, locks, stealing, refueling, road conduct, drive-bys, vehicle damage, and physgun limits.
Rules for organizations, gangs, tags, ranks, treasury, shared access, shared bases, and group responsibility.
Rules for cinema, television, casino play, coinflip, lootboxes, radiants, and special event exceptions.
Rules for reports, staff help, evidence, bug reports, exploit disclosure, staff scenes, and moderation expectations.
Quick definitions and current values for common DarkRP terms and OG Dark RP mechanics.