Quick Start
- Taser disables a target briefly without normal weapon damage.
- Handcuffs restrain players when the police flow allows it.
- Arrest and unarrest sticks handle custody state.
- Weapon checker inspects legal concerns when your job permits it.
- Battering ram and breach tools interact with doors under law rules.
Details
- Police tools are validated by job authority and target state.
- Friendly-fire blocking protects fellow law roles on non-lethal tools.
- Taser recharge prevents rapid spam.
- Arrested players move into custody rules and lose some options.
- SWAT roles can carry heavier weapons but still follow law roleplay.
Gotchas
- Not every law-support role has full arrest authority.
- Tools can fail on invalid targets.
- NLR, custody, and warrant state can block or alter combat interactions.
- Combat tools do not replace server rules.
