Quick Start
- Equip the Pocket weapon.
- Primary fire pockets a valid looked-at target.
- Secondary fire opens the pocket menu.
- Reload quick-drops the newest stored item.
- You can also use
/pocket,/stash,/pocketlist, and/pocketdrop.
Details
- The server validates every pocket action.
- Pocket supports selected weapons, shipments, drug product, mining stacks, fuel cans, boards, and upgrade parts.
- Some items can be equipped from pocket. Others must be dropped first.
- Stackable items can merge instead of taking a new slot.
- Law and organization storage use shared-pocket rules when available.
Gotchas
- Pocket capacity is limited.
- You cannot pocket another player's protected shipment.
- Shipments and product are not normal weapons.
- Some items refuse pocketing while active, occupied, owned by someone else, or invalid.
