Quick Start
- Switch to Meth Alchemist.
- Buy a microwave or drug lab from the Drugs shop.
- Place it somewhere defensible.
- Wait for batches to produce.
- Press E to collect product, then sell or pocket it.
Details
- Machines are slower setup but better long-term profit than direct bundles.
- Direct product bundles are instant stock with lower margin.
- Machines use floating world status for timers and stored product.
- Audio is intentional: producing and capped machines can be heard nearby.
- Police and raiders can use sound and timing to find bad setups.
- Destroying a drug lab or microwave pays any player 40% of its value; law enforcement receives 70%.
Gotchas
- A static lab is risky.
- Capped machines make stronger attention cues.
- Product is not a normal weapon and cannot be equipped like one.
- This role is separate from Weed Grower.
